Creator: Vectorpark, Category: Games, Price: $2.99. A game from Vectorpark. The game is, however, way too short for its price; I completed it in 20 minutes max and I simply don’t see how it can extend for two hours. There is a neat unlockable after the game is completed, but it isn’t enough for true replay value. And the lack of even a simple soundtrack to compliment the quirky sound effects is a missed opportunity. Play Windosill a free Puzzle at OneMoreLevel.com. Thousands of free addictive Flash games like Windosill and many more. Updated daily. I think I'm gonna have to consult a doctor after playing Windosill Subscribe for more great content: Share with your friends and add.
Windosill (not window sill) is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed by Patrick Smith, an artist who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad (running iOS) in 2011, with several added features.
The game received 'universal acclaim' according to video game review score aggregatorMetacritic.[1] Reviewers noted the game's especially short duration, memorability, art style, and emphasis on exploration over problem solving. Windosill has influenced games such as Alto's Adventure, Blek, Donut County, and Monument Valley.
Gameplay[edit]
In Windosill, the player solves logic puzzles to progress through eleven successive rooms. Everything on-screen is interactive. The player experiments with the environmental objects in each room to find a hidden cube, which unlocks the door to the next level,[2] through which the player guides a toy car.[3] Responsive objects in each room include light switches, piles of leaves,[4] clocks, 'a squishy thing with an eye on top', a building that grows legs when spun, a box that grows hair when touched, and a smokestack that can be squeezed to make clouds.[5] Interactions with these objects reveal subsequent objects and possible interactions.[5]
In Windosill, the player interacts with the environment of a room to find a cube that unlocks the next room.
Development[edit]
Patrick Smith, a Brooklyn-based artist,[6] drew, animated, and programmed Windosill by himself[7] for Microsoft Windows, OS X, Linux, web browser, and iPad (iOS) platforms.[8] His collection of interactive animations and games, which he began around 2001, are released under the name 'Vectorpark'.[6] Although Edge previously covered and praised Smith's prior work, they wrote that he 'is notable for never having made the jump to the mainstream'.[9]
Smith first sketched Windosill level ideas in pencil, and transferred his favorites into Adobe Illustrator, where he added detail, 'shapes and colors'.[7] He then animated and programmed the scenes in Adobe Flash, and incorporated sounds from Freesound. While Smith studied painting at Washington University, he learned to animate and program on his own. He developed his own 3D and physics code instead of using existing software libraries, as he prefers to use code he fully understands.[7] When Smith built the game, he considered the 'aesthetic and functional aspects holistically'.[6] Smith's main inspirations when creating Windosill were mainly artists and not games: surrealistsRené Magritte and Joan Miró, metaphysical painterGiorgio de Chirico, animators Max and Dave Fleischer of Fleischer Studios, cartoonists Chris Ware and Jim Woodring, sculptor Alexander Calder, and Italian Renaissance paintersPaolo Uccello and Piero della Francesca. Smith credits the latter painters for his use of flat shapes as 3D forms.[7]Windosill was not designed for a specific audience—in fact, Smith designed them for his own enjoyment—but he noted that its 'toy-like' qualities and emphasis on discovery were intentional.[6]
Windosill was originally released in 2009[4] as a downloadable Flash game[7] for Microsoft Windows and OS X.[10] In this version, the first half of Windosill's was free-to-play and its second half could be unlocked with payment.[10] Smith was satisfied with its sales, but said 'it will take a long time to fund itself'.[6] An iOS (iPad-only[5]) port[4] was released on December 15, 2011,[2] and added two features: Complex Gravity (which adds 'tilt controls') and See-Thru[4] (which makes the room's elements transparent).[2] It also includes a 20-piece collection of concept art.[8] The game was included in the April 2012, Amanita DesignHumble Bundle.[11]
Reception[edit]
The game received 'universal acclaim', according to video game review score aggregatorMetacritic.[1] Reviewers noted the game's especially short duration, memorability, and emphasis on exploration over problem solving.[2][3][4] Multiple reviewers praised the game's art style.[2][3][4][6] Nissa Campbell of TouchArcade described the style as 'surreal',[4] and Tim Rattray of Slide to Play wrote that Windosill is 'serious' in its attempt to 'be 'art''.[2] Critics described Windosill as not just a game but 'a toy' in itself.[4][10]GameSetWatch selected the game for their 'Best of Indie Games' the week of May 2, 2009.[12]
Windosill inspired indie mobile games such as the 2013 puzzle game Blek(pictured).
Campbell of TouchArcade wrote that the iOS port was 'always meant to be' due to the tactility of the game's puzzles.[4] Campbell added that iOS multitouch changed how players could interact with the puzzles, though it did not change any of the solutions.[4] The reviewer wrote that the controls were intuitive and designed for experimenting, as there is no tutorial.[4] Kirk Hamilton of Kotaku similarly wrote that the game helped him remember 'how wonderfully tactile the iPad can be'.[5]
Rattray of Slide to Play described Windosill as 'an interactive abstract mosaic' and 'absolute thrill ride'.[2] He described the puzzle design and production value as 'brilliant', and praised the 'fitting' sound effects, 'smooth' controls, and 'perfect' frame rate.[2]148Apps's Dan Lee also called the puzzles 'brilliant', and described them as 'so abstract' as to require unconventional thinking.[3] Anthony Burch of Destructoid added that the puzzles were designed such that players would not become 'frustrated or bored'.[13] Lee and Rattray said there was little reason to return to the game after playing through,[2][3] apart from a few minutes to experiment with the added iOS features.[2] While Lee considered this a 'niggle',[3] Rattray praised its brevity.[2]
Windosill has influenced games including Alto's Adventure,[14]Blek,[15]Donut County,[16][17] and Monument Valley.[18] Smith later made the 2015 interactive alphabet game Metamorphabet.[19]
References[edit]![]()
External links[edit]
Media related to Windosill at Wikimedia Commons
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Windosill&oldid=916538501'
This app is only available on the App Store for iOS devices.
Description
Explore a dream-like world of ten mysterious vistas in this touchscreen classic. Equal parts puzzle game, physics toy box, and living picture-book, Windosill's animated, interactive world is meticulously constructed to reward playful investigation. Designed to be experienced in a single sitting (anywhere between 20 minutes and 2 hours), Windosill is suitable for curious children and imaginative adults alike.
---- “This is the one game that had the most influence on Monument Valley. Windows transparency windows 10 64. It’s full of wonder and playfulness and beauty.. it’s a digital toybox that anyone can play, and everyone can complete.” - Ken Wong, designer of Monument Valley (CultOfMac.com) 'Windosill isn't like anything I've played on the iPad before, and it proved to be a delightful, playful surprise. Give it a shot, and you'll be glad you did.' - Kotaku 'An incredible show of 3D vector art, combining puzzles, physics, and gorgeous visuals, all rolled into a neat little package.' - G4TV What’s NewWindowsill Vectorpark
Adds sizing support for the iPhone 4S's shorter screen, which allows me to restore iOS 8 compatibility.
25 Ratings
The Original Toy Gaming App
Toy gaming (Vignettes, GNOG) is an exciting, imaginative form of app gameplay that pushes amazing creative boundaries, and Windowsill’s colorful adventure is one of the first to do it. It’s a bizarre little gem that at times requires odd solutions, but none too difficult that you give up entirely. The game is, however, way too short for its price; I completed it in 20 minutes max and I simply don’t see how it can extend for two hours. There is a neat unlockable after the game is completed, but it isn’t enough for true replay value. And the lack of even a simple soundtrack to compliment the quirky sound effects is a missed opportunity. Overall, though, the game is quite enchanting and laid the groundwork for such a fun kind of puzzle.
Truly Gorgeous Experience
Windosill is a delightful multi-room game, with seemingly no object which cannot be manipulated in some fashion. Some actions advance your progress, others are just for enjoyment as you move along through the rooms. True, it is rather short but is so very well done, I can't fault it in any way. The closing scene is not to be missed.
Agreed, Windosill seems to be meant for folks who enjoy exploration for its own sake as well as escape-the-room games. Unlike many escape games, your goal for each room is clear right away. The beauty of the game is found in the method of achieving the goal. Object manipulation is a pure pleasure; the game seems very logical as well as creatively done so older children and adults should be able to enjoy the experience. Graphics and animation are lovely to see. I wouldn't object to more levels someday :) In the meantime, it might be worth replaying in order to be sure I didn't miss any of the objects and what they do. ![]() Still Essential After All These Years
Apps by Vectorpark are incomparable to anything else as a combination of beautiful minimalist art and interactive design. I feel inspired every time I play with one.
Now I enjoy them with my 3-year-old and their value has gone up exponentially. It would be a shame to ruin any of the surprises by describing them here, so allow me to simply say: get this and the rest of the Vectorpark apps, touch every part of them, and you’ll be glad you did. Information
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